Vortex of Terrain

1. When time traveling, one realizes that they do not actually move, even though it appears that they are moving. But this concept is similar to playing a video game from the first person view. The ground seems to "move past the screen" fourth dimensionally. As the character moves forth, it sometimes appears as if the terrain is moving and the player is standing still. This is also similar to running on a treadmill. When traveling to the future, the "Vortex of Terrain" is the actual path that a person visualizes before proceeding.

2. Vortex mathematics is the mathematical breakdown of infinity. It shows how the numbers double and communicate with each other in order to form the material universe. The thought process towards the future works in a similar fashion, in that One becomes two, two becomes four, four becomes eight, eight becomes sixteen (which is really seven), sixteen becomes thirty two (which is five), thirty two becomes sixty four (which is one).

Three, six, and nine are the "holy" and "unseen" numbers which push the doubling process along it's path.

One thought doubles into another, which doubles into another, which continues and spirals back into the original thought, but stronger than the first time. These thoughts lay out a map of "terrain" that this person will travel along, giving off the illusion that they are actually moving. In actuality, they are simply following the "Vortex of Terrain".

3. The crystal ball that shows the probability over possibility. The ruling out of all possibilities, leaving only one probable result called "inevitability".

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Comment by YekutiEL Azor on August 4, 2013 at 5:01am

I like this.  This is similar to Dogon Legacy Knowledge

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